Concept art and Contracts
Since I was doing the background design, I drew some concept art pieces to see what style we could go for. We wanted the interviews to be conducted by an authoritative, god-like interviewer and so the question arose of whether the interviewer should be visible or not.
I researched about compostion for filming interviews and rule of thirds (for example). We wanted a sophisticated environment too.
Damo then came up with a few draft characters to test in these backgrounds so i could create some concept art.
This piece later inspired a gag in the documentary |
Cameron came up with a base contract outlining the agreement, and I (with lots of tutor help from Dotty), refined it to make sure we covered all our bases. However, only a few of the interviewees actually bothered to read through it and validate our hard work
What went well:
- The collaboration between character design and background design worked well to create concept art that informed further decisions,
- The contract was official, polished and clear to read and understand,
- Exploring multiple styles meant we knew what worked and what didn't early on.
What could be improved:
- Since our animation depended solely on the interviews we should've conducted interviews earlier so we could have more production time.
- Creating characters and backgrounds for 'test scenes' might've been redundant since we could've done the same testing stage with the final characters and backgrounds.