Gotta Ketch em' All
I quickly compiled the storyboard panels into an animatic (without sound) to see how long the animation would take so we can divide up the scenes.
I created a sort of blueprint for the ketchup stopmotion |
- The blueprint had precise frame lengths of the scenes which made it easy to animate,
- We divided up the stopmotion scenes between us to get it done faster, and within that, we assigned roles, like ketchup painter, ketchup cleaner and dragonframe navigator (switching roles periodically).
What could be improved:
- The animatic needs sound to help inform how long the animation will be,
- Movements in the animatic might be too fast, the final animation will probably be longer
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