We also updated our roughs and made notes on things to fix as we started the tie-down phase of the animation. Our sound designer, Ellie, also supplied a lot of the foley used in this:
The feedback this weekly also mentioned my starfish fire rough for the last scene (though I didn't see anything wrong with it, I acknowledge the audience might not think the same way as I do) so I tested out creating embers using reference (I didn't have much to go on but I used artistic license to make it look good):
Starfish fire (in the top-centre-left) |
Floating sparks and embers (a lot more randomised in the final) |
What went well:
- Efficient communication meant we were on top of things and organised,
- Having regular feedback sessions (both in and out of the Weeklies) meant we fixed problems before spending too much time on them.
What could be improved:
- Having the same deadlines for all of us for the stages of production meant I spent a lot of time procrastinating-with-justification (I was done with my roughs quite early), a better method would be to have the deadlines be recommendations or to have personal deadlines too.
- On a more personal note, I'm trying to learn to take any criticism, even criticism that doesn't seem constructive, as something to improve on (sure, I can't appeal to everyone, but I can try to understand why people think the way they do).
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