I then made another walk cycle using traditional animation methods:
- The lumbering feel of the walk accentuated by the snout swaying and how it makes it feel 3D
- The fluidity of doing it at 24fps on ones
Things that could be improved:
- The shoulder placement is not constant/doesn't follow an arc
- The snout's perspective messes with its length
Although this walk cycles seems to work, I am not happy with it...
I then used Adobe Animate and After Effects to make this:
Things I liked:
Things that could be improved:
I then used Adobe Animate and After Effects to make this:
- The timing of the walk (the slowing down of the arms in the in-between pose) gives it a low gravity feel
- The lankiness of the limbs emphasises the relaxed walk
Things that could be improved:
- The background and walking speeds don't match perfectly
- The neck's length changes slightly