Sunday 22 April 2018

3D walk cycle

Experimental Moom walk-cycle


I tried to make an angry stomp on Maya using Moom.




Things I liked:

  • the camera angle,
  • the stretch of the legs

Things I feel need more work:

  • The weight as the foot hits the ground

This was made before the walk-cycle session, so the next step is to incorporate what I learnt into this


Speeding up Rendering Time

After reading a few tutorials online I tried rendering out an improved walk cycle on two computers; 50 frames on each, to speed up rendering time. I didn't add cameras in my project so the outputs had different perspectives. It resulted in this zooming in and out:



Finally I made:






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