Experimental Moom walk-cycle
I tried to make an angry stomp on Maya using Moom.
Things I liked:
- the camera angle,
- the stretch of the legs
Things I feel need more work:
- The weight as the foot hits the ground
This was made before the walk-cycle session, so the next step is to incorporate what I learnt into this
Speeding up Rendering Time
After reading a few tutorials online I tried rendering out an improved walk cycle on two computers; 50 frames on each, to speed up rendering time. I didn't add cameras in my project so the outputs had different perspectives. It resulted in this zooming in and out:
Finally I made:
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