Tuesday 24 April 2018

2D Walk Cycles - Week 10


Made this 8 step walk cycle with Rhys. We then added extra appendages to experiment with follow through to further emphasise the bounciness of the walk.


I then made another walk cycle using traditional animation methods:
Things I liked:

  • The lumbering feel of the walk accentuated by the snout swaying and how it makes it feel 3D
  • The fluidity of doing it at 24fps on ones


Things that could be improved:

  • The shoulder placement is not constant/doesn't follow an arc
  • The snout's perspective messes with its length
Although this walk cycles seems to work, I am not happy with it...


I then used Adobe Animate and After Effects to make this:





Things I liked:

  • The timing of the walk (the slowing down of the arms in the in-between pose) gives it a low gravity feel
  • The lankiness of the limbs emphasises the relaxed walk


Things that could be improved:

  • The background and walking speeds don't match perfectly
  • The neck's length changes slightly




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