I did a test to gauge how demanding this medium is, what frame rate to use, and which asset-creation methods work best.
I also simplified the faces of the character designs Rhys created, to be turned into paper cutouts (with Sophie's help too, she designed the bodies). I came up with two design types, one closer to the original designs, and the other with a more simplified, and distinct shape language:
I got through making one complete head before the coronavirus pandemic got really bad and we made the decision to drop the paper cutout segment entirely since access to the stop-motion facilities in university wasn't possible. My disappointment is immeasurable and my day is ruined.
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