Unwrapping UV
I did attempt to use Mudbox to add extra details but I quickly realised that learning a new software might not be time-effective (since I had other projects to work on too). I tried other techniques to add colour to the model (using Maya), and this yielded slightly better results... though still not quite there.
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| Experimenting with Mudbox tools gave birth to this abomination, which I managed to salvage into a meme. | 
I downloaded a few, free 3D frog model to use as a test and learnt about the whole process. I was only vaguely familiar with this method from video games and the 'skins' in them. 
Test 1 failed spectacularly, partly because the model was a hollow piggy bank (froggy bank?) and because I was too sloppy with the UV cutting and unwrapping. However, this did teach me the basics of using nodes with materials in Maya:
Test 2 was much better since I took the time to carefully cut and unwrap UV (though it could be done better). I learnt to use landmarks in the mesh to make sure features weren't misaligned.
Painting textures
Since both my computer and I were struggling to get a proper unwrapped UV from simple frogs (let alone an alien one), Rory the resident-3D-wizard kindly unwrapped the Phrog UV for me and I got to work painting it in Photoshop. Here was where I explored a bit more creatively, trying to stay true to the initial character design, but also implementing what I learnt from the frog tests.
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| Main body textures | 
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| Inner mouth textures | 
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| Some renders of the textured model by Rory | 
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| Some hitches along the way, I didn't extend the edges of the UV far enough in some places, resulting in gaps. | 


 
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