Unwrapping UV
I did attempt to use Mudbox to add extra details but I quickly realised that learning a new software might not be time-effective (since I had other projects to work on too). I tried other techniques to add colour to the model (using Maya), and this yielded slightly better results... though still not quite there.
Experimenting with Mudbox tools gave birth to this abomination, which I managed to salvage into a meme. |
I downloaded a few, free 3D frog model to use as a test and learnt about the whole process. I was only vaguely familiar with this method from video games and the 'skins' in them.
Test 1 failed spectacularly, partly because the model was a hollow piggy bank (froggy bank?) and because I was too sloppy with the UV cutting and unwrapping. However, this did teach me the basics of using nodes with materials in Maya:
Test 2 was much better since I took the time to carefully cut and unwrap UV (though it could be done better). I learnt to use landmarks in the mesh to make sure features weren't misaligned.
Painting textures
Since both my computer and I were struggling to get a proper unwrapped UV from simple frogs (let alone an alien one), Rory the resident-3D-wizard kindly unwrapped the Phrog UV for me and I got to work painting it in Photoshop. Here was where I explored a bit more creatively, trying to stay true to the initial character design, but also implementing what I learnt from the frog tests.
Main body textures |
Inner mouth textures |
Some renders of the textured model by Rory |
Some hitches along the way, I didn't extend the edges of the UV far enough in some places, resulting in gaps. |
No comments:
Post a Comment