Ava did the voice of Sally and R'Shaun did the voice of the Hunter.
I did the foley; pouring tea sounds and the Beast eating/gulping. I also recorded footsteps using a box filled with newspaper, but I struggled to get the pacing right.
We used freesound.org for the non-diegetic sounds since we were short on time.
Since my teammate still hadn't completed character turnarounds and expression sheets, some design aspects had to be explored afterwards. I designed and added in the scabbard into scenes with the Hunter to help reduce the workload.
What went well:
- Improvising to make sounds, such as using a can of soda for the kettle falling or a coat hanger to create whoosh sounds,
- Consistency among team is improved (e.g. now the sword and scabbard will always be drawn on the Hunter).
What could be improved:
- Quality of sound may not be the best since a cheaper microphone was used,
- Slow character design created a chain-effect that slowed down production, work should be re-assigned/re-distributed more efficiently to avoid this.
- Creating our own, or networking to find a musician to create the non-diegetic sounds.
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