Friday, 28 December 2018

Study Task 3 - Research

Technique

Firstly, we needed an art style and medium that the team was comfortable with, that also matched the story. Meroz outlines that the main difference between 2D and 3D animation, is that 2D animation can have lower frame rates (as low as 12fps) compared to 3D CGI animation. 

It may seem that 2D animation is much less time consuming, but Kuperberg (2002, p. 11) states that “unlike 2D animation, once a character has been modelled in 3D, it can be viewed realistically from any angle.” This saves production time which might make up for the long pre-production stage. 

Since our team was predominantly 2D animators, we chose 2D. Going with 3D animation would mean extra time would have to be scheduled to train ourselves. Within 2D animation we decided to use 2D digital animation, since that would reduce our ‘line mileage', an important factor that O’Hailey (2015, p. 5) mentions when choosing a medium. Using digital tweens and virtual cameras meant that we could animate more efficiently, and also save time by skipping the scanning process.




Bibliography

  • O'Hailey, T. (2015) Hybrid Animation: Integrating 2D and 3D Assets. Second edition. Abingdon: Focal Press
  • Meroz, M. (no date) What is 3D Animation Compared to 2D Animation? The Core Differences. Available at: https://www.bloopanimation.com/what-is-3d-animation/ (Accessed 28 December 2018)
  • Kuperberg, M. (2002) Guide to Computer Animation: For TV, Games, Multimedia and Web. Oxford: Focal Press




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