Minor adjustments were also being made to details, to fix continuity errors. One such example was this shot, where the Hunter holds the sword in his right hand, but he holds it in his left hand the rest of the animation. A simple fix for this was to flip the scene horizontally.
What went well:
- Significant amount of progress made by the team this week,
- Adjustments were made to line thicknesses to keep the characters consistent.
What could be improved:
- Time management and workload assigning should've been adjusted much earlier in the production phase to prevent last minute panic,
- Having more peers critique the animation to find inconsistencies faster, would prevent needing to animate scenes again.
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