Forming Schwa
Over the summer, we decided it would be a good idea to work as a studio, the very studio we worked as in our professional practice module in second year. The team and I cycled through a few ideas, first looking at the story, and then what medium would best suit it (we initially planned to make more than one 2-minute short film, so we weren't very precious with our ideas).
Roles
Eventually, we settled on a sleep paralysis idea, and the roles we had were: me as the director, Damo as the producer and character designer, and Tisa as the storyboard artist. We knew we would need expertise from other members of the class, so we got Halli to do the backgrounds, and a few other animators too.
The script went through many revisions, I found it difficult to put down my vision in words (and not storyboards/images) so I wrote in a very simplified way using sticky notes. I wrote down alternative storylines, possible problems and solutions, and the reasoning behind them:
My teammates' ideas for shot framing, story progression and transitions were crucial too, so in the end, it was a story we'd all contributed to. This worked well in making sure the story was not too cliché (and helped the morale of my team too).
Pre-production?
After the scriptwriting, I realised I had no other pre-production roles, so I helped my team members out as production was in full swing.
I made a few concept art panels to help Tisa with her storyboarding, and moodboards to help Damo (and Halli) with the visuals:
I also gave some feedback to Damo on the character of design of the protagonist, Kilo. I kept in mind things like line mileage, appeal, colour palette and symbolism.
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Character design was done by Damo |
Character Design: Penelope/Demon (Christmas Break)
Damo expressed his uncertainty of whether he'd be able to do the rest of the character designs, so I helped him out with the character design of the sleep demon character, Penelope.
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We were still debating whether to use a charcoal-ish texture for the Demon |
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I also did some prop design of the dream-catcher (which plays a significant role in the story). I also drew different designs depending on how far away the dream catcher was. |
With her design, silhouette and pose were the most important things so I made sure she was recognisable and had a certain chill factor...
Trouble arose when I used the same silhouette for her human form:
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Penelope initially had very long arms (left) so I reduced that a bit (right) while still keeping it unnerving on the Demon form |
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Even though the human form isn't on screen for long, it helps to know what she's like |
Her human form was designed to retain the same silhouette, but have a contrasting colour scheme and overall appeal, so (spoiler alert) the reveal in the end is a lot more impactful.