After Tisa created the final revised animatic (and after we got feedback from Level 5 and 6 together), we allocated the scenes between us and ranked them by complexity. I created a Scene Allocation spreadsheet (I love spreadsheets) and made it pretty interactive, and pretty pretty:
I inputted a formula that calculates the amount of work each person has to do, based on the length of the scene and its complexity, in order to equally distribute the workload. I will, however, be doing the vfx too, which I haven't accounted for (I might need to relinquish the cleanup and colouring responsibilities of some scenes to make up for this). The filter function, allowed me to highlight all my scenes (might've been overkill) and I got working on the roughs:
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We shot reference for the more complex scenes, which came in super handy (pun intended) |
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Some shots probably didn't need reference footage |
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I have come to find that hand animation is something I enjoy |
I've almost completed most of my rough scenes before the scheduled date that Damo, the producer, assigned, so I might do the tie-down and clean up of scenes ahead of time (or I might assist my teammates with their scenes).
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