Submitted on the deadline day |
This project was slightly rushed since I had so many ideas to go with (and I did a lot of preproduction for each before actually sticking to one idea). This brief helped me practice my 2D hand-drawn animation and some liquid and intensity effects animation.
An amalgamation of scrapped ideas and doodles (that I can hopefully recycle for other projects). |
What went well:
- The foley and sound design really helps sell the movements, the breathing and character noises also help the character acting,
- The liquid and energy fx work really well (thanks to all the practice I got in my COP3 project),
- (Update: It got featured on Loopdeloop's Facebook page!)
What could be improved:
- I spent too long on preproduction, I should choose an idea and stick to it before developing the idea any further to be more time-efficient,
- I still want to try making a loop with multiple camera angles and movements instead of a static camera to make it more immersive/cinematic.
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