I volunteered to help out with the 3D team's project involving alien wildlife, as I am interested in creature design (more so than character design sometimes). I asked about the key features of the creature and got a pretty detailed list of characteristics:
- a land creature with aquatic features (frog, toad and deep-sea angler fish),
- a bright light source that's used as bait,
- is going to be modelled and rigged as a 3D character.
![]() |
Initial sketches to test mixing different features of different aquatic creatures |
![]() |
Shape and colour test (natural on the left, alien on the right) |
![]() |
Texture and details tests |
What went well:
- Basing the design on real creatures helped make it believable,
- Frequent communication with the 3D team made this process quick and efficient,
- Remembering that this design was going to be used to model in 3D meant I showed a lot more details, like breakdowns, open mouth, stretched legs etc.
What could be improved:
- The features don't line up perfectly, due to perspective and human error, which is more noticeable when modelling it in 3D,
- Not knowing the exact details of the final story made it slightly difficult to design this creature with a motive (but the ambiguity might've helped make it a mysterious character?).
No comments:
Post a Comment