Wednesday 31 January 2018

Coloured version - Week 2



I chose to make her hair orangish red to represent a fiery personality. I also reduced the boldness of the linework by making them coloured. 
The green, itchy-on-the-outside hoodie is a metaphor for poison ivy, without actually including or mentioning poison ivy (plus it'll make lots o' money in merchandise). 





Initial sketch - Week 1

It was either Beryl or Ivy, since I wanted to portray a mischievous character. Both look cute and innocent but are naughty and wild. I chose Ivy because I feel this juxtaposition could work better since she's younger. 


This design reminds me of my sister, and her character and actions can easily be based on my sister.

Since her name was Ivy, I wanted her signature prank to be poison ivy but that might cause problems by sending the wrong message to 5 to 7 year olds as poison ivy can be deadly. So I toned it down to a hoodie that's itchy-on-the-outside, so anyone that comes into contact with Ivy gets uncomfortable.



Monday 29 January 2018

Maya 1: Modelling skills

   Using Maya for the first time was overwhelming, but the simplicity of the model helped significantly.

   I have used 3D software before - Anim8or, so I had some foundation to 3D modelling.




















I created my stopmotion character - Cubik Rube. Since I have no experience with textures or making the googly eyes' cover transparent (although I know it's possible), I left the pupil bulging out slightly so I could texture it later. 





Monday 15 January 2018

Module Evaluation


This module has had an overall positive impact on me and my development as an animator. One of the reasons this module was particularly helpful, was that it focused individually on each of the twelve principles of animation, something I wouldn’t have done otherwise even though I had heard of them before. This in-depth analysis of the principles definitely improved my theory and knowledge and it gets visually apparent in my work towards the end of the module. The tasks provided were also an excuse to develop my style and seek inspiration and advice. 

The peer critique sessions brought in new ideas and perspectives that were necessary to further refine my work, or give me a direction to go in when I got lost. It also helped me get a bearing on where I stand with my work, whether I’m putting too much or too little effort. 

I particularly enjoyed animating using traditional methods: stop-motion, claymation, paper cut-out and cell animation, which was a change from my usual method of animating. However, on the 132nd hand-drawn fame of a particular animation, I found that I could get carried away at times. But in drawing these 132 frames, I developed techniques to streamline the process (or I might’ve entered a tiredness-induced trance). 

I also liked that the tasks were separate and were not usually related to each other (which meant I wasn’t committed to anything in particular and this may have prevented quite a few breakdowns from drawing too many goats). This gave me freedom. And this freedom to explore and experiment within each task was refreshing, and really helped hone in my skills. 

There were, however, times where this freedom was too intoxicating, where I had either too many ideas, or none at all. This meant I ended up developing whole universes in depth, with lots of characters, their backstories, and motives, only to realize I missed a key element in the brief. This stems from my tendency to dive right in and start animating but certain tasks, like Task 10 Staging and Task 3 Appeal, helped me concentrate and practice planning. I learnt the importance of storyboarding, and character development, especially in the final task.     

Time management was slightly tricky, with my newly found independence and living on my own, but I found that the tasks per week were at a comfortable pace. I found myself developing characters or brainstorming for too long, and then dropping the idea altogether, which meant I wasn’t very efficient with my time. I’ve learnt to make more rough drawings in my planning stage to minimize effort while still exploring the brief as thoroughly as possible so as to not backtrack midway. I managed to stay on top of the work load, though (but at expense of my soul). 

In conclusion, I feel this module has been a great start to the course, and has cemented my foundation in the basic principles in animation. With the lessons I’ve learnt and the skills I’ve gained, I feel ready to take on another module!

Study Task 13 - Apply the 12


I created a stand-off between two characters of a slightly over-developed universe. This task involved me developing ideas and scrapping it multiple times, which is why it took longer than necessary. In the future, I should probably either stick with it, or not wait till all the characters are designed to give up.

What went well:

  • The storyboard was very helpful in staging 
  • The lightning and flickering effect, was deliberate and worked well with the sound effects.


What could be improved:

  • The line-work could've been neater and consistent, if I hadn't used a big chunk of my time in the development stage