Sunday 13 May 2018

Final Submission - Week 12

After the interim submissions I focused on the multiple walk cycles involved in the story.



These walk cycles were clunky,  zombie-like, and in perspective.


What went well:
  • The zombie motion allows for clunky animation
  • The swaying side to side of characters


What could be better:

  • The rate at which the zombies seem to grow as they come closer (perspective).

Tuesday 1 May 2018

Study Task 10 - Week 11


 After presenting my work for D&AD to my peers, I received feedback on what worked well, and what could be improved. 

 I found that my use of multiple software (Adobe Animate, Adobe After Effects and Adobe Premiere Pro), although laborious, works in making the scene immersive.







I also found that the scary baby, might not be as inappropriate for the audience as I thought.


My peers also confirmed with me that the angry pacing to and fro looks fine as it is, but might need improving if I have time.

I have also reconsidered how effective the name "Hugathon" is in conveying it's message. "Hug day" and "Hug Festival" have been suggested.