Friday 25 January 2019

The Ladz: Week 2

It has to be Heinz

This week we further developed the story and came up with a script.
Once the script was ready, we all had a go at storyboards, and I compiled them together in a very cinematic fashion.

Halli and I also did a ketchup beam test to inform our story, to see whether it was plausible.
A quick test beam

I then composited it onto Halli's concept art:



What went well:
  • Since we all storyboarded our vision of the story, we had different perspectives and shots to choose from,
  • I learnt from the previous test that using a white background makes it harder to key; the green really helped,



What could be improved:

  • The script was a bit too simple, which left a lot of details unaddressed


Friday 18 January 2019

The Ladz: Week 1

A Brief Encounter

This week we got into teams, digested the brief and explored roles, possible briefs and potential art styles.

My team consists of;
Morgan - Director and Character designer
Halli - Background artist and colour stylist
Me - Animatic and Compositor

We narrowed the briefs we'd like to partake in to LADBible, Heinz, and John Lewis. Eventually we decided to go with Heinz because of its creative freedom and interesting message (celebrating 150 years of Heinz and 150 years to come and a conversation between past and present). So ofcourse, we went with time-travel.

Uisng this idea we thought we'd try to do something with mixed media; stopmotion and 2D animation. I made a few tests at home with stopmotion ketchup (it has to be Heinz!).




Test to see how well the ketchup stopmotion meshes with a 2d digital assets.
Background from Halli's previous work.

Sunday 6 January 2019

Telling Tales - Christmas Break

When we split for Christmas break we still had a lot to do:
  • Some scenes hadn't been animated yet,
  • Special effects, like lighting and 'whoosh' lines needed to be added,
  • The 'Art of' book hadn't been assembled.

During the break however, R'Shaun was unable to animate 7 out 10 of his scenes, which I had to take over since Ava was responsible for the 'Art of' book. This was unfortunate since the animation had been divided equally in the beginning ended up being uneven. 




What went well:
  • Critical reflection upon the team meant we could understand where we were going wrong and how to fix it,
  • Scheduling and outlining what needed to be done was efficient.

What could be improved: 
  • Deadlines should've been enforced much more sternly...
  • Distribution of workload (although initially fairly balanced) ended up skewed and uneven.